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Rate of deleted objects

Started by jermudgeon, March 23, 2020, 05:25:57 PM

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jermudgeon

Is there a way to speed up deletion of objects? syncer.cpp appears to be deleting objects one at a time.

In this particular case, we're removing many individual interfaces prior to deletion of the parent node. The time to delete each interface is approximately 1 second, and then the next interface is queued for deletion.

Is there no way to batch the deletions so they happen faster?